Armor

As a result of equipment or natural abilities, some units (friend and foe) have access to Armor. Armor reduces incoming damage from all sources by its given value.

'' Example: The ADVENT surveillance drone has 4 health and 1 armor. Bob the rookie hits the drone with his assault rifle. The rifle’s damage of 4 is reduced by 1 for the drone’s armor rating, and 3 damage is done to the Drone.''

Some abilities or weapons list the capacity to “pierce” or “ignore” armor. In that case, the armor is reduced by the ability’s armor piercing rating before determining damage.

''Example: Bob the assault trooper uses the ability Slug Shot against a different ADVENT drone. Slug Shot has armor piercing 2. This more than negates the drone’s armor rating, allowing bob to deal the full 5 points of damage with his shotgun. That drone be dead, y’all.''

Other abilities list the capacity to “shred” armor. Shredding armor permanently removes armor from the target according to the attack’s shred rating. The armor still applies against the attack that shreds it unless that attack also has an armor piercing rating.

''Example: Bob the grenadier launches a frag grenade at yet another ADVENT drone. Grenades do 3 damage and shred 1 armor. The Drone’s armor reduces the 3 damage by 1, so the drone takes 2 damage. The grenade’s also Shred of 1 also removes the Drone’s 1 armor, so it will benefit from no further damage reduction.''