XRoads Wiki

 Welcome to the ! The XRoads Wiki serves as an online System Reference Document (SRD) for the XRoads Live-Action legacy game. Here you will find core rules references, character building/progression information, as well as ongoing updates on the state of the alien invasion and opposing forces.

Introduction
The year is 2020. It has been three years since we first learned that we were not alone in the universe. During those three years, we have been at war with the alien invaders who call themselves ADVENT. The war has not been going well for humanity. Several world governments have already surrendered to the ADVENT coalition, where the invaders have quickly established an occupation force. These areas benefit from the alien’s highly advanced technology, offering cures for humanity's ills, whereas those regions who were not quick to capitulate have been met with devastation. The onslaught was swift and fierce, but not complete. Several pockets of resistance endure around the globe, refusing to bow down to alien overlords despite their persistent claims they came in peace. Welcome to XROADS, a turn-based Live-Action Legacy game based on the critically-acclaimed XCOM game franchise. As part of this LARP, you will take on the role of resistance fighters who have banded together to wage a guerrilla war against alien forces for the fate of humanity. Contained within this wiki (very much still under construction) you will find information on the core mechanics of how the game runs, how to build and advance a character, and a glimpse as to what sort of future lies ahead for these tenacious freedom fighters.

A Note for players familiar with the Crossroads Pathfinder LARP: This game is designed to be more lethal. In order to achieve the proper game feel of a small band against overwhelming odds, losses are part of the story. It is assumed that players will maintain and advance multiple characters throughout the saga. If a soldier is killed in the first mission of the day, their player will be able to field their replacement on the next mission, etc. Sometimes, a character will just be wounded enough that they need to take a mission off, and soldiers can rotate in likewise. As in all good war stories, you may feel like you don’t want to get attached to the characters because you don’t know who’s going to make it through alive. And yet, it’s hard not to develop a kinship with the people you share a foxhole with.

Quick Links
Core Mechanics - the skeleton

Character Creation - how do I start?

Classes - Who can I be?

Equipment - What can I carry?

Enemy Intel - Who are we fighting?

Missions - What do we do?

Advancement - where does this go?

If looting through a wiki isn't exactly your style, I did make a rulebook that's now sliiiiiiightly outdated but not in any major ways. You can check out the google doc HERE