Primary Weapons

Primary weapons are the main method by which resistance soldiers deal damage while in play. The following statistics are common to all primary weapons:

Damage - how many points of health are removed when inflicting a standard hit on an attack.

Crit Damage - the additional damage added when an attack results in a critical hit.

Lethality - this is the bonus to the lethality roll to determine if the hit result is upgraded.

Ammo - the number of times a weapon can be fired before the soldier must spend a reload action to refill it.

Range adjustments - each weapon type makes a different adjustment to the attacker's Aim stat when firing at different ranges to the target.