Status Effects

Acid Burn
Applies 2 damage in each of the next 2 turns.

Bleeding Out
The soldier cannot take any actions and they will die if they are not stabilized or evacuated before their bleed-out turn timer runs out. Default bleed-out timer: 3 turns.

Burning
Burn applies a two turn damage over time and lockout of most abilities. Burning enemies will take 2 damage twice. They can not perform ranged attacks or use most special abilities, but can still do melee attacks.

Disoriented
Disoriented units have -25 Aim, -2 mobility, and -25 will defense, and cannot use most abilities. Disoriented units may still move, shoot, and overwatch. Disorient will break active overwatch and suppression when applied to a unit currently doing those actions. Disorient on a mind-controlled unit will not free them, but will still apply the disoriented status.

Exposed/Flanked
If a unit does not have the benefit of cover vs an incoming attack, they are considered flanked (if they are adjacent to cover but the attack originates in an area against which the cover does not protect) or exposed (if they are not adjacent to cover at all). Attacks against a flanked/exposed target gain a +40 to the lethality of the attack.

Panicked
As a result of psionic interference or battlefield stress, a panicked character has a random chance of running, hunkering down, or attacking a random target.

Poisoned
Poisoned units have a -25 Aim, -2 mobility, and takes 1 damage at the start of their turn. The effect will last for 3 turns of the effected unit.

Stunned
Stunned units lose their turn.

Unconscious
The character may take no actions until revived. They can be carried by a squadmate, though that squadmate may then take no actions beyond movement or putting the soldier down.