Advancement

As missions are completed and the story progresses, players will experience twofold advancement. First and foremost, the leveling/promotion of their characters will give them a chance to progress on an individual level. This will play out very much like leveling a character in a traditional RPG - making skill selection choices, selecting from newly available equipment, etc. In addition, their actions during gameplay will have a major impact on the successful growth of the resistance, and by extension, the war for humanity itself. This is where the legacy-style gameplay elements come to bear. The game will be changed for you having played it. Many of these mechanisms will be revealed during gameplay, and as they are, they will be added to this reference source.

Promotions
As a soldier completes missions, they gain promotions. At each promotion, they gain stat bonuses based on their class and they get the option of selecting a new perk from their class list. While the class perks are arranged in sort of “sub-classes”, they are not prerequisites for one another. Furthermore, a soldier may only ever select one perk from each promotion level. You cannot use your Sergeant promotion to select one of the other Corporal level perks, for example. At current writing, the intent is to award a promotion after every Mission. Eventually that might shift to every event, but time will tell after we get a better sense of the progression through the game in real-time.

Personal Customization
Over the course of the campaign, players will get access to multiple means to further customize their characters. From custom weapons to personal achievements and modifications, as the game progresses each soldier will become truly unique.

Resistance Advancement
As players accomplish various objectives during missions throughout the storyline, they will have the ability to directly influence broad changes with multiple bonuses (and possibly penalties) for the resistance. These could take many forms, including researching new equipment, developing new base facilities that allow use of downtime points, to determining whether the enemy forces in the region are being beaten back or gaining strength.