Sharpshooter

Our Sharpshooters engage enemy targets with pinpoint accuracy from extreme range. They may also be trained as designated marksmen, foregoing long-range capabilities for mobility.

Sharpshooters carry a Holotargeter, which boosts aim of all units on a target until the end of the turn. It can be used at Squadsight range, and only requires one action to use, so is an option after moving.

"Sniper" type Sharpshooters function best in the back lines and high above ground, singling out and executing single targets in devastating attacks, but suffer from a lack of flexible move-and-attack options and a need to remain just within squadsight range to consistently land critical hits.

"Marksman" type Sharpshooters actively move and seek out flanks on the enemy, exploiting the power of the Snap Shot perk to enable penalty-free firing after movement, but lack the Sniper's ability to largely disregard cover and range when firing from ideal positions.

Sharpshooters can also train extensively in the use of their Holotargeters, and can use them to expose entire enemy groups to accurate fire from the rest of the Sharpshooter's squad; for these selfless soldiers, the rifle is often an afterthought.